Love on Tap

Love on Tap is a 2D visual novel simulation game where players become a novice bartender. They mix drinks, engage in branching conversations with patrons, and slowly uncover an ominous threat to their town.

Project Info

  • Tools: Unity 2D, Perforce, Wwise, Yarnspinner

  • Team Size: 3

  • Duration: January - May 2024

Role: Primary Game Designer

  • Prototyped and refined the main gameplay, designing and iterating on core mechanics and visuals to create an engaging player experience

  • Designed, developed, and integrated all 2D assets (including characters, props, and backgrounds) to align with the game’s narrative tone and aesthetic

  • Wrote and input all in-game dialogue, crafting a branching narrative that reflects player choices and deepens character interactions

  • Collaborated with my co-developer and a composer to implement C# scripting, Wwise audio systems, and an original soundtrack into the game

Developmental Process

Love on Tap was structured using a professional-style development pipeline. My co-developer Sydney Walker and I moved through the full cycle, from planning and pre-production to production, alpha, beta, and a polished final version.

Game’s Vertical Slice

Documents Used

  • Game Design Macro: We built a centralized design document to track systems, narrative branches, art needs, and mechanics across development

  • Burndown Chart: A visual task tracker we updated weekly to record task completion, outstanding bugs, and timeline pacing

  • Playtest Forms: Used during each testing phase to record player feedback, bugs, and areas for improvement

Results

Love on Tap helped me grow into a design leadership role, collaborate with a co-developer for an extended period of time, and work through a professional-style pipeline from start to finish.