
IndieCade - Sea of Troubles
2D isometric educational game about climate solutions in flood-prone areas
Game Design Intern
Pitched and developed the core concept and gameplay systems with my team
Designed and iterated on the game’s level to improve pacing and flow
Wrote and implemented narrative to reinforce emotional and thematic storytelling
Created original characters that supported the game’s narrative themes

Love on Tap
2D visual novel simulation following a rookie bartender and a town threat
Primary Game Designer
Prototyped and refined core mechanics and visuals to shape gameplay
Designed and integrated all 2D assets (characters, props, backgrounds)
Wrote and input all character dialogue to create branching narrative
Supported implementation of engineering and audio systems

Plenty of Fish in the City
3D isometric adventure where a lost heron searches city fountains for fish
Game Designer
Designed and scripted interactive gameplay systems, like UI and sound triggers
Implemented visual and audio cues to guide player progression in isometric spaces
Ensured gameplay mechanics complemented my level design and narrative flow
Integrated environmental audio to enhance atmosphere across urban and park settings

Smoke Break!
3D stealth-puzzle following Applewood, a smoke elemental in a pie factory
Game of the Year – Student Achievement in Game Excellence Festival
Lead Audio Designer
Directed and managed the audio team through all stages of development
Designed and implemented soundtrack, sound effects, and gameplay audio cues
Coordinated with other team leads to align audio with design, art, and engineering