Skijoring
3D co-op racing game where players work together to outrun an avalanche
Game Designer
Designed and built a full playable level, Skijora Borealis, from start to finish
Sculpted terrain and implemented splines, foliage, and PCG systems
Created multiple viable paths using slaloms, gates, and obstacles
Playtested and balanced levels while collaborating with team to ensure consistency
Aftertaste
2.5D action puzzle platformer exploring creativity, burnout, and the senses
Game Designer
Designed and prototyped tongue-based movement mechanics with the design team
Created level layouts in Figma to refine flow, readability, and player challenge
Built and iterated puzzle and platforming levels using Unity ProBuilder
Coordinated with engineering, art, and narrative to align gameplay with project’s goals
IndieCade - Sea of Troubles
2D isometric educational game about climate solutions in flood-prone areas
Game Design Intern
Pitched and developed the core concept and gameplay systems with my team
Designed and iterated on the game’s level to improve pacing and flow
Wrote and implemented narrative to reinforce emotional and thematic storytelling
Created original characters that supported the game’s narrative themes
Smoke Break!
3D stealth-puzzle following Applewood, a smoke elemental in a pie factory
SAGE Game of the Year, Collegiate Games Challenge 1st Place Interactive
Lead Audio Designer
Directed and managed the audio team through all stages of development
Designed and implemented soundtrack, sound effects, and gameplay audio cues
Coordinated with other team leads to align audio with design, art, and engineering
Plenty of Fish in the City
3D isometric adventure where a lost heron searches city fountains for fish
Game Designer
Designed and scripted interactive gameplay systems, like UI and sound triggers
Implemented visual and audio cues to guide player progression in isometric spaces
Ensured gameplay mechanics complemented my level design and narrative flow
Integrated environmental audio to enhance atmosphere across urban and park settings
Love on Tap
2D visual novel simulation following a rookie bartender and a town threat
Primary Game Designer
Prototyped and refined core mechanics and visuals to shape gameplay
Designed and integrated all 2D assets (characters, props, backgrounds)
Wrote and input all character dialogue to create branching narrative
Supported implementation of engineering and audio systems